Creating a Scenario
Be Prepared
Do a little research – I always do my homework before I start a game. It makes for a better developed, more intriguing scenario.
Complement your scenario – Add to the mood. If you are playing in a horror campaign, bring some atmospheric music, or lower the lights. Playing by candlelight can add to the exhilaration when your players are discovering the truth about the C'thulu mythos. There are many other touches you can bring. Don't be afraid to experiment.
Be the final arbitrator – When it comes down to it, you are the final judge. Do not let the players intimidate you into changing your mind. You can definitely admit if you've made a mistake, nobody is perfect after all. But do not allow yourself to be swayed because you want everyone to like your decision. That is just not going to happen. Just make sure your decisions are fair. For example if there is a contest between Selena and Boris, both magic users. Let the roleplaying, skills, and the rolls speak for themselves. Do not give the edge to one over the other just because you like the character better. If your players see you are a fair arbiter, they will come to trust your instinct and judgment.



Euroslavia for thinking of this.)
