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Thread: Beta Based on Age 42. Click here for changes.

  1. #1
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    Beta Based on Age 42. Click here for changes.

    The Beta is based off age 42.
    age 42: http://forums.jolt.co.uk/showthread.php?t=581226

    Changes made after age 42 are NOT included in the beta.
    age 43: http://forums.jolt.co.uk/showthread.php?t=592104
    age 44: http://forums.jolt.co.uk/showthread.php?t=598158
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    Last edited by Brian_; 13-10-2009 at 16:58.

  2. #2
    Post Fiend D_Silver's Avatar
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    Age 42 Race and Personalities.

    (Sorry if there are some inaccuracies, I used the info from the above links. Also if anyone knows the Artisan numbers feel free to update and re-post)

    Humans
    * Income : +25%
    * Science Effectiveness : +30%
    * Defensive Specialist Strength : +1
    * Magic Effectiveness : -25%
    * Specific Spellbook – Greater Protection, Aggression
    * Elite Unit – Knight (6/3, $750, 5.25 nw)

    Elves
    * Magic Effectiveness : +30%
    * Mana Recovery / Hour : +1
    * Combat Losses : -50%
    * -50% Wages
    * No Access to Dungeons
    * Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
    * Elite Unit – Elf Lord (6/4, $700, 5.5 nw)

    Dwarves
    * Building Efficiency : +30%
    * Free Building Construction
    * Immunity to Fog
    * Thievery Effectiveness : -30%
    * Can't use Accelerated Construction
    * Specific Spellbook – Fog, Animate Dead
    * Elite Unit – Berserker (7/4, $1000, 6.75 nw)

    Orcs
    * Gains on Attacks : +30%
    * Draft Costs : -50%
    * Spreads and is immune to the Plague
    * Train Elites with Specialist credits
    * Bonuses from Honor : -50%
    * Science Costs : +30%
    * Specific Spellbook – Fanaticism, Aggression
    * Elite Unit – Ogre (8/2, $800, 6.75 nw)

    Gnomes
    * Thievery Effectiveness : +40%
    * Cost of Thieves : -50%
    * Population Limit : +15%
    * Birth Rates : -25%
    * No Access to Hospitals
    * Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils
    * Elite Unit – Golem (5/4, $250, 4.5 nw)

    Dark Elves
    * Spell Strength : +30%
    * No runes needed
    * Offensive Specialist Strength : +1
    * Exploration Costs : +20%
    * Wages : +25%
    * Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold
    * Elite Unit – Drow (5/6, $900, 6.0 nw)

    Personalities

    The Merchant
    * +15% Income
    * Immunity to all Income Penalties (Riots, Plagues, etc.)

    The Shepherd
    * Land generates 4 bushels of food per acre daily
    * 30% faster military training, building construction, exploring, and scientific research
    * Immunity to food penalties from Drought, Plague, & Storms

    The Mystic
    * Meteor Shower spell
    * All Guilds are twice as effective

    The Warrior
    * 15% Lower Attack Time
    * 50% Land Losses when Ambushed

    The War Hero
    * Access to enhanced Conquest Attack at all times
    * Gain 50% more Specialist and Building Credits
    * +25% Enemy Casualties on Attacks

    The Artisan
    ?

    The Rogue
    * +1 Stealth per Hour
    * Access to all thievery operations, including three unique to Rogues

    The Sage
    * Every 2 Acres of land produces 1 Science Book per Hour
    * 50% Protection from Learn Attacks
    Last edited by D_Silver; 21-09-2009 at 06:08.

  3. #3
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    The Artisan
    All Capacity and Flat Rate Buildings are 25% more Effective
    50% Protection of Buildings from Tornadoes, Arson Operations, Raze and Massacre Attacks

  4. #4
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    (these were age 42 changes)
    War
    * Removing NW based attack times in war (as in genesis)
    * On war declaration, attack time reduction will jump to -10% immediately, then phase to -20% (previously 0% then -15%)
    * War phasing will be reduced to 12 hours (from 24 hours, this does not apply to protection which is still 24h)

    War Recovery
    * In CF, +200% increase in birth rates (from +50%)
    * Extending post war CF to 48 hours, monarch can opt out of the CF at any point after 24 hours have passed (each monarch can decide on his own - both kingdoms don't have to stay)

    Aid
    * Tax calculation will now be based on average KD NW (provinces awaiting activation are not included when calculating average NW, and this will only apply to provinces who are below the average KD NW)
    * Tax exemption for new provinces is removed
    * Rebalancing TB values - soldiers 100gc, runes 3gc, bushels 0.2gc

    Attacks
    * +25% gains on Learn Attacks (as in genesis)

    Draft Costs

    Draft will be set to aggressive for week 1

    Reservist....0.30%....30gc
    Normal.......0.60%....50gc
    Aggressive...1.00%....75gc
    Emergency....1.50%...110gc

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