Age 42 Race and Personalities.
(Sorry if there are some inaccuracies, I used the info from the above links. Also if anyone knows the Artisan numbers feel free to update and re-post)
Humans
* Income : +25%
* Science Effectiveness : +30%
* Defensive Specialist Strength : +1
* Magic Effectiveness : -25%
* Specific Spellbook – Greater Protection, Aggression
* Elite Unit – Knight (6/3, $750, 5.25 nw)
Elves
* Magic Effectiveness : +30%
* Mana Recovery / Hour : +1
* Combat Losses : -50%
* -50% Wages
* No Access to Dungeons
* Specific Spellbook – Mystic Aura, Clear Sight, Fountain of Knowledge, Pitfalls, Amnesia, Quick Feet, Reflect Magic
* Elite Unit – Elf Lord (6/4, $700, 5.5 nw)
Dwarves
* Building Efficiency : +30%
* Free Building Construction
* Immunity to Fog
* Thievery Effectiveness : -30%
* Can't use Accelerated Construction
* Specific Spellbook – Fog, Animate Dead
* Elite Unit – Berserker (7/4, $1000, 6.75 nw)
Orcs
* Gains on Attacks : +30%
* Draft Costs : -50%
* Spreads and is immune to the Plague
* Train Elites with Specialist credits
* Bonuses from Honor : -50%
* Science Costs : +30%
* Specific Spellbook – Fanaticism, Aggression
* Elite Unit – Ogre (8/2, $800, 6.75 nw)
Gnomes
* Thievery Effectiveness : +40%
* Cost of Thieves : -50%
* Population Limit : +15%
* Birth Rates : -25%
* No Access to Hospitals
* Specific Spellbook – Quick Feet, Town Watch, Vermin, War Spoils
* Elite Unit – Golem (5/4, $250, 4.5 nw)
Dark Elves
* Spell Strength : +30%
* No runes needed
* Offensive Specialist Strength : +1
* Exploration Costs : +20%
* Wages : +25%
* Specific Spellbook – Invisibility, Fool’s Gold, Nightmares, Tree of Gold
* Elite Unit – Drow (5/6, $900, 6.0 nw)
Personalities
The Merchant
* +15% Income
* Immunity to all Income Penalties (Riots, Plagues, etc.)
The Shepherd
* Land generates 4 bushels of food per acre daily
* 30% faster military training, building construction, exploring, and scientific research
* Immunity to food penalties from Drought, Plague, & Storms
The Mystic
* Meteor Shower spell
* All Guilds are twice as effective
The Warrior
* 15% Lower Attack Time
* 50% Land Losses when Ambushed
The War Hero
* Access to enhanced Conquest Attack at all times
* Gain 50% more Specialist and Building Credits
* +25% Enemy Casualties on Attacks
The Artisan
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The Rogue
* +1 Stealth per Hour
* Access to all thievery operations, including three unique to Rogues
The Sage
* Every 2 Acres of land produces 1 Science Book per Hour
* 50% Protection from Learn Attacks


