Advertisment

Go Back   Jolt Forums > Public Server Communities > Unreal Series > strike force > General Discussion

Reply
 
Thread Tools Rate Thread Display Modes
Old 30-11-2002, 19:43   #1
Optimizer
Guest
 
Posts: n/a
Exclamation 1.80 Alpha Test Released

ADVERTISEMENT:
You guys can grab the 1.80 alpha build now, it's about 80.5MB. If you want to mirror it and post links here be my guest. Remember to uninstall any previous version of Strike Force.

Download - Strike Force 1.80 Alpha Test

Also make sure to grab this small alpha test patch. Simply install the alpha then unzip this patch to your unrealtournament directory.

Download - Strike Force 1.80 Alpha Test patch

1.80 CHANGES
- menu pops up once SF is loaded
- strikeforce.ini has several changes for better performance
- new opengl drivers included (so everything wont be so dark)
- aksilenced and new ak put back in game
- Socom put back in game
-mp5sd shooting point adjusted
-mp5sd shooting rate slightly increased
-aimdot can be adjusted for size and color
-m203 adjusted to match ROF of M4 but has worse accuracy because it's heavier
-flash on steyr should be gone
-Reloadsounds should now work on all Weapons.
-Falling damage modified
-Weapon damage modified
-G36 (stretch) in inv fixed
-Nade problems (stretch) in inv fixed
-Fixed map "After the Fall" new spawn points and cookies
-Removed Ghost Cam
- Walking|jump back, but it cant be used to override Pulse limit
- Damage is not affected by bHardcoremode any more
- Fixed cheat where you could enter "console commands" and adjust online specs
- Flash nades last longer & have higher radius
- Wall hit effect reduced in size
- Bullets have smoke again
- Wall hits have new spark effect
- Bulletholes smaller
- Smoke smaller after Wallhit
- Scope does more wobble. Wobbles faster if moving
- Shotgun shoots slower now
- Jumpdelay out, may the Pulsesystem safe
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Widowmaker shoots a little slower
- mac 10 toned down
- fixed the widowmaker 2x zoom on start
- Worked on smoke grenades
- changed locational Damage :
Headshot : sniper only
Torsoshot: normal damage (Sniper 1shot kill)
Arms : 50% Damage (Sniper takes 2 shots)
Legs : 40% Damage (Sniper takes 2 shots) Speed is a little affected the less legs you have the slower you get)
- increased Flashbang effects
- Shellshock from Nades/Claymores should be in again without Pure
- aimdot color is remembered correctly now
- Size of aimdot changeable via slider in Options (ripped from IR2)
- Go into aim mode while firing
Changed Characterstats :
- Xin and JimLee have 85 HP and 260 GroundSpeed
- Crusader and MrAnarchy have 115 HP and 220 Groundspeed
- all other 100 HP and 245 Groundspeed
- Heartbeat should be going down a littler faster while resting (about 2 BPM every 2 secs)
- no static vertical recoil anymore. Added little Random effect so that norecoil keybind isnt that effective anymore
- Updated weaponstats. Perhaps they are now too low as they are 50% less damage due to the bhardcoremode Bugfix
- Inventory should reopen now if closed by error (as long as equipmenttime is running)
- Increased Jump Impact so fewer jumps.
- G36 accuracy fixed.
- Muzzle flash textures reduced in size
- Players now GIB when killed by grenade or claymore
- Fixed Crusader to have 115 Health.
- Fixed Scopewobble issue on G36
- Fixed the overpowered DE (hopefully)
- Terrormodels shouldnt glow any more in the dark
- Headshotzone fixed on sniper. Torso was also instantdeath
- Changed Widowmakermuzzleflash and firingrate
- Fixed Falling- and Stomping damage which was messed up due to hardcoremode now being switched off
- Tracerfire should be back in
- Grenades no longer disappear into walls
- Remove muzzle flash from MAC10, it has a silencer and they dont have muzzle flashes
- Crusader should start with silver M4, not black M4
- TK penalty greater - if you TK two (2) people you die

Last edited by Optimizer; 01-12-2002 at 22:12..
  Reply With Quote
Old 30-11-2002, 19:46   #2
^Tha_TE^NL
Guest
 
Posts: n/a
woei
  Reply With Quote
Old 30-11-2002, 19:54   #3
F/n/sher
Guest
 
Posts: n/a
Re: 1.80 Alpha Test Released

Quote:
Originally posted by Optimizer
You ........................................of Strike Force.

Download - Strike Force 1.80 Alpha Test
Download is on!

Prepare to test 1.80 in LAN with 10 friends !

YEAAAAAAAAAAAAAAAAAAAAAA



  Reply With Quote
Old 30-11-2002, 19:59   #4
>FTA<Arwen
Guest
 
Posts: n/a
LAN

Can i be the 11th?
FINISSSSSSSHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
  Reply With Quote
Old 30-11-2002, 20:24   #5
kaninen snuffe
Guest
 
Posts: n/a
  Reply With Quote
Old 30-11-2002, 20:27   #6
<(=TSF=)>RaZoR
Guest
 
Posts: n/a
ThanX!!!!!!!!!!!!!!!!!!!!!!!! Im downloading.................
  Reply With Quote
Old 30-11-2002, 20:31   #7
kinetic
Post Fiend
 
Join Date: Oct 2002
Location: In your girlfriend knickers...muhahah
Posts: 295
will there be any test servers up for this ?? single play is poop
kinetic is offline   Reply With Quote
Old 30-11-2002, 20:37   #8
Olive
Guest
 
Posts: n/a
thanks opti & team

* installs ut in another folder instead of uninstalling 1.75 *
  Reply With Quote
Old 30-11-2002, 20:42   #9
<(=TSF=)>RaZoR
Guest
 
Posts: n/a
BTW Great Server!! I hated that Mgon....
  Reply With Quote
Old 30-11-2002, 20:44   #10
Radio Gnome
Guest
 
Posts: n/a
Re: 1.80 Alpha Test Released

I see above you say shellshock etc is back because there is no pure ?

Is this just for the alpha while you work on a 1.80 pure ?
  Reply With Quote
Old 30-11-2002, 20:47   #11
<(=TSF)>RackZer
Guest
 
Posts: n/a
Talking THX

THX

Opti!

I´m Downloading! I hope 1.80 will be great! And I hope it will come soon


Greetz: RackZero
  Reply With Quote
Old 30-11-2002, 20:53   #12
Ketzer
Guest
 
Posts: n/a
Moin....

You might need it ----> MSVCR70.dll
  Reply With Quote
Old 30-11-2002, 20:56   #13
{SAS}equalizer
Guest
 
Posts: n/a
Quote:
Originally posted by Ketzer
Moin....

You might need it ----> MSVCR70.dll
just what I was looking for !!!
thx
  Reply With Quote
Old 30-11-2002, 20:57   #14
TheMachine
Guest
 
Posts: n/a
hehe nice, thank god for jolt. gonna take 19mins! on mgon it would of too about 2-3 hours....
  Reply With Quote
Old 30-11-2002, 21:13   #15
*<CFM>*GogetaNL
Guest
 
Posts: n/a
is this a full install? do i have to remove 1.75 first? or can i just overwrite it?
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 01:21.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
© Jolt Online Gaming 1999-2008